![]() ![]() With their second game, Retro introduced the idea of limited beam weapon ammunition, created entirely new upgrade abilities that wouldn't even make sense in two dimensions, and added direct interactions with other living, sentient beings. From the very start, this untested development studio was bold enough to create a new planet for Samus to explore, to develop an extensive back story for the game that elaborated and greatly expanded the series canon, and to devise a new force of evil that could not be contained to a single game. Of course, this mechanic was introduced back in the first Metroid Prime game, and that made me realize just how much Retro Studios was already expanding the Metroid universe back in 2001. But if you look at the major presentation differences between the 2D Metroid games and Retro's Prime games, the biggest one by far is the use of scanning to deliver information about the worlds, characters, and plots. The other bounty hunters turn out to be not such a big deal after all, because Samus can't really interact with them in complex way without speaking herself. Extended dialogue (in text) was done years ago in Metroid Fusion. Elements such as voice acting have been around in limited form since Super Metroid. However, a few things dawned on me as I played through this final chapter in Retro's saga. Those fears, too, will vanish after the first hour of the game, as nearly all of the game after that introductory sequence is presented in the same way as the first two Metroid Prime games. There was also some measure of worry about the game's story and presentation, what with the extended dialogue scenes, introduction of voice acting, added control of Samus's ship, and involvement of new bounty hunter characters. Prior to its release, many fans (including myself) wondered if Retro Studios might be veering too far into the first-person shooter genre, compromising some of the adventure elements that made the Prime games so unusual and compelling. Corruption may fall right into the middle of the overall Metroid timeline, but it is also certainly the conclusion of the Metroid Prime games and their Phazon saga. Continued abuse of our services will cause your IP address to be blocked indefinitely."Nintendo's Epic Trilogy Concludes…" And so it does. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]()
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